City Transport Simulator 2026 includes native steering wheel support across PC, PlayStation 5, and Xbox consoles, offering individual force feedback configuration and preconfigured profiles for popular hardware. Depending on your platform and wheel brand, getting full one-to-one rotation and stable force feedback requires specific in-game calibration and connection routines.
This guide details the official steering wheel features, calibration procedures, platform differences, and tested workarounds for common rotation and feedback issues.
Supported Wheels and Platform Status
Developer ViewApp has steadily expanded peripheral compatibility through post-launch patches, including Update v2026.0.3 and Update v2026.3.0. Official patch notes state that individual steering wheel configurations, force feedback adjustments, and preconfigured profiles are available on both PC and consoles.
| Feature / Detail | PC (Steam) | PlayStation 5 | Xbox Series X |
|---|---|---|---|
| Independent FFB Sliders | Full adjustment per device | Available per device | Resistance active mainly while moving |
| Custom Angle & Deadzone | Available in Options menu | Available in Options menu | Deadzone calibration supported |
| Known Hardware Mentions | Logitech, Moza, Thrustmaster, Aerosoft, Hori | Thrustmaster (T128, T-GT), Logitech | Thrustmaster wheels |
While official controller updates aim for universal coverage, individual player experiences vary widely by platform:
- PC: Players have reported mixed results. Update v2026.3.0 specifically added support for the latest Logitech G HUB software, and bindings were expanded for Moza and Aerosoft devices. However, community discussions show ongoing rotation mismatch and detection problems on certain Moza and Logitech models.
- PlayStation 5: Wheels like the Thrustmaster T128 are fully functional with custom degrees of rotation and FFB sliders, though players have noted specific connection quirks when booting the software.
- Xbox Series X: Earlier versions lacked complete native features, with crashes occurring when connecting USB input devices at launch. Players have observed that steering resistance and force feedback activate while rolling, but deadzones and progressive steering must be adjusted manually to prevent input lag.
How to Set Up Your Steering Wheel
Setting up a wheel in City Transport Simulator 2026 can be completed through the automated quick configuration menu or manual button binding.
- Open the Controls Menu: Navigate to Options, select Controls, choose Bus, and go to Other Devices.
- Verify Device Detection: Confirm that your connected wheel model appears registered at the top of the screen.
- Run Quick Setup: Select Quick Setup and proceed through the initial prompt.
- Bind Essential Buttons: Assign buttons for the Horn, Toggle Doors, Door 1, and Door 2. Set bindings for your Parking Brake and left/right Turn Signals. Camera switches or manual gear selections can be mapped or skipped depending on preference.
- Center and Calibrate Pedals: Leave the wheel in the neutral center position. Hold down the gas pedal and press Apply. Hold down the brake pedal and press Apply.
- Calibrate Rotation Endpoints: Turn the wheel completely to the left and press Apply. Turn the wheel completely to the right and press Apply.
- Finalize: Confirm the prompt to complete calibration and save your profile.
Key Bindings and Expansion Features
With the release of update v2026.0.3, the developers expanded rebindable vehicle controls. Players on supported devices can map specific public transit functions:
- Signaling & Lights: Left and right turn signals (specifically mapped for Moza and Aerosoft wheels), parking lights, low-beam headlights, and complete headlight shutoff.
- Weather Operations: Windshield heating, multiple wiper modes, and adjustable wiper speed levels.
- Transit Controls: Ticket machine camera display, secondary bell or horn, and the brake release button for the E1 Geamatic tram.
If you ever need to revert faulty custom controls, the settings menu provides an option to reset all steering wheel parameters back to default manufacturer values.
Calibrating Deadzone, Progressive Steering, and Rotation
A common issue reported by players is input latency or the virtual bus wheel failing to match the physical wheel 1:1. Adjusting the following settings resolves most tracking discrepancies:
Eliminating Input Lag (Xbox & PC)
If the virtual steering wheel lags behind your physical movements or continues turning after you stop:
- Turn off Progressive Steering: By default, progressive steering may sit on medium or high. Disabling this setting removes artificial ramping.
- Increase Steering Speed: If tracking remains slightly behind, increase the in-game steering speed value toward 100%.
Setting Deadzones to Zero
If the steering wheel requires significant movement before the bus begins to turn:
- Navigate to Options > Controls > Calibrate Steering Wheel Deadzone.
- Inspect the active input range displayed on screen.
- Press the edit prompt and lower the deadzone figure directly to a minimal value (such as
0.0 01 0 1). - Save changes to ensure immediate 1:1 input responsiveness from the center line.
Fixing Rotation Angle Mismatch
Several players running 900-degree wheels (such as Logitech G29/G920 or Moza bases) report that the in-game wheel jerks or caps prematurely when setting the in-game angle to 900.
- Degrees Halving Workaround: Multiple community members found that setting the in-game rotation angle to 450 degrees creates a proper 1:1 match for physical 900-degree wheels. For wheels operating at 1080 degrees (such as the Thrustmaster T300), players recommend testing 540 degrees in the custom angle setting.
Force Feedback Settings and Known Issues
Update v2026.0.3 redesigned the force feedback architecture, resetting previous custom input values to system defaults. The in-game menu provides several dedicated FFB sliders:
- Overall Feedback Strength: Governs baseline motor resistance. Players using high-torque bases or wheels reporting excessive vibration often turn this down to comfortable ranges (between 10% and 20%).
- Speed Effect: Adjusts how resistance scales as the vehicle accelerates.
- Wheel Slip: Controls tactile resistance when tires lose traction during tight turns.
- Road Unevenness: Transmits road surface texture through the base.
Known Force Feedback Bugs
- Logitech G29 Center Resistance: Steam community players have reported issues where the wheel lacks centering force within the first 10 to 15 degrees, or randomly tugs in unintended directions during transit.
- Moza Curb Clipping: Players using Moza R3 bases have noted that collision feedback from hitting curbs can lock the FFB output, requiring a menu pause or restart to reset forces.
- Kalkan G500 Jolting: Community reports document violent pulling and jolting even when overall feedback is reduced down to 15%.
- Stationary Resistance on Xbox: In console testing, force feedback resistance may only activate once the bus begins rolling forward, leaving the wheel limp while parked at depot bays or red lights.
Troubleshooting Wheel Detection and Crashes
PlayStation 5 Infinite Loading Loop
When using certain wheels (such as the Thrustmaster T128) on PS5, booting the game with the wheel already plugged into the console's USB port can cause an infinite save/load loop that prevents the title screen from appearing.
- The Fix: Unplug the wheel, launch City Transport Simulator 2026 using your regular DualSense controller, and plug the USB wheel cable in only after reaching the main menu.
Logitech G29 Connection Drops on PC
If Logitech G HUB detects your wheel in Windows but the device completely loses resistance and fails to steer upon launching the simulator:
- Disconnect the USB cable and reconnect it only after the PC has fully booted into Windows.
- Ensure conflicting simulation software running background controller drivers (such as other bus or racing simulators) is closed before launching the game.
- Ensure the latest Logitech G HUB build is installed, as Update v2026.3.0 specifically improved communication with recent G HUB software versions.
Hori Truck Control System Multi-Turn Delay
Players utilizing the Hori Truck Control System have reported needing 1,5-2 full physical rotations before steering inputs register in-game. Community support suggests verifying whether the device selection menu is targeting the wheel base itself rather than an attached gear shifter unit. For unresolved input detection issues, support tickets can be opened on Discord.












